<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Controlling Circlet (Skeleton Warrior)</name>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Advantages</name>
				<modifier version="1">
					<name>Can Be Stolen (Unopposed DX Roll)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Unique</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Ally (Skeleton Warrior)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>25% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>50% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>75% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>100% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>150% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears constantly</name>
						<cost type="multiplier">4</cost>
						<reference>B36</reference>
						<notes>No roll required</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 6-10</name>
						<cost type="multiplier">6</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 11-20</name>
						<cost type="multiplier">8</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 21-50</name>
						<cost type="multiplier">10</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 51-100</name>
						<cost type="multiplier">12</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 101-1000</name>
						<cost type="multiplier">18</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 1001-10000</name>
						<cost type="multiplier">24</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 10001-100000</name>
						<cost type="multiplier">30</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 100001-1000000</name>
						<cost type="multiplier">36</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1">
						<name>Minion</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>IQ 0 or Slave Mentality</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>@Abilities@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Summonable</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B36</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Possession</name>
					<type>Mental, Exotic</type>
					<base_points>100</base_points>
					<modifier version="1" enabled="no">
						<name>Assimilation</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Chronic</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Mind Swap</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1">
						<name>Telecontrol</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Digital</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Mindlink Required</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1">
						<name>No Memory Access</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Parasitic</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1">
						<name>Puppet Only</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spiritual</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B76</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Full Memory Access</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
						<reference>P67</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Telecontrol 2</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P67</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P67</reference>
						<notes>@Basis: Carbon Based@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P67</reference>
						<notes>@Planet of Origin: Terran@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>P67</reference>
						<notes>@Kingdom: Animalia@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P67</reference>
						<notes>@Class: Mammalia@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P67</reference>
						<notes>@Species: Canis Lupus@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
						<reference>House</reference>
						<notes>@Family: Canidae@</notes>
					</modifier>
					<modifier version="1">
						<name>Physical Skill Access</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<notes>You can use the target's physical skills for the duration</notes>
					</modifier>
					<modifier version="1">
						<name>Only Works on a Specific Skeleton Warrior</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Ranged</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Remains Controlled Even if You Return to Your Body</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<notes>The Skeleton Warrior does absolutely nothing until you possess it again</notes>
					</modifier>
					<modifier version="1">
						<name>Terminal Condition (Leaving Possession Range, Common Knowledge)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B75</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Puppet (Skeleton Warrior)</name>
					<type>Mental, Exotic</type>
					<base_points>5</base_points>
					<modifier version="1">
						<name>Requires Will Roll</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<notes>To establish control the first time for each user</notes>
					</modifier>
					<reference>B78</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<prereq_list all="yes">
						<prereq_list all="no">
							<advantage_prereq has="yes">
								<name compare="contains">dependant</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
							<advantage_prereq has="yes">
								<name compare="contains">ally</name>
								<notes compare="is anything"></notes>
							</advantage_prereq>
						</prereq_list>
						<advantage_prereq has="yes">
							<name compare="is">possession</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Enemy (Skeleton Warrior)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>Weak Individual</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B135</reference>
						<notes>50% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equal Individual</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B135</reference>
						<notes>100% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Powerful Individual</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B135</reference>
						<notes>&gt;150% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Weak Group</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B135</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Medium Group</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B135</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Large/Powerful Group</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B135</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Utterly Formidible Group</name>
						<cost type="points">-40</cost>
						<affects>total</affects>
						<reference>B135</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unknown</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B135</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Evil Twin</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B135</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Evil Twin</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B135</reference>
						<notes>More skilled or extra abilities</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Evil Twin</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B135</reference>
						<notes>More skilled and extra abilities</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Watcher</name>
						<cost type="multiplier">0.25</cost>
						<reference>B135</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rival</name>
						<cost type="multiplier">0.5</cost>
						<reference>B135</reference>
					</modifier>
					<modifier version="1">
						<name>Hunter</name>
						<cost type="multiplier">1</cost>
						<reference>B135</reference>
					</modifier>
					<reference>B135</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Skeleton Warrior</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B49</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
				</advantage>
				<advantage version="2">
					<name>Doesn't Sleep</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Enhanced Move (Ground: @New Move@)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>Handling Bonus</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handling Penalty</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Newtonian</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Road-Bound</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All-Out</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
						<notes>Instantaneous Acceleration</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup27</reference>
						<notes>Complete Maneuverability</notes>
					</modifier>
					<modifier version="1">
						<name>Only to Seek Revenge on a User of Your Controlling Circlet</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>B52</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 10</name>
					<type>Physical, Exotic</type>
					<base_points>150</base_points>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magical Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+1)</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+2)</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+3)</name>
						<cost type="percentage">15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+4)</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bypassed by @Special Category (e.g. Silver, Cold Iron, etc.)@ Weapons</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Blood)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Brain)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Eyes)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Vitals)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Unliving)</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B61</reference>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>9</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Not vs. Your Controlling Circlet</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Temperature Tolerance</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B95</reference>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unkillable</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1">
						<name>Achilles' Heal</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>Wearing Your Controlling Circlet</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reincarnation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Trigger@</notes>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vacuum Support</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B96</reference>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bloodlust</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>6</cr>
					<modifier version="1">
						<name>Only With Those That Use Your Controlling Circlet</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Fragile (Brittle)</name>
					<type>Physical, Exotic</type>
					<base_points>-15</base_points>
					<reference>B136</reference>
				</advantage>
				<advantage version="2">
					<name>Intolerance (Those That Use Your Controlling Circlet)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1">
						<name>Scope: Occassional</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Rare</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Anyone unlike you</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Sense of Smell/Taste</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
				</advantage>
				<advantage version="2">
					<name>Numb</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Short term</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<modifier version="1">
						<name>Long term</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<reference>B146</reference>
					<notes>Wearing Your Controlling Circlet</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Skinny</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B18</reference>
					<notes>-2 ST vs. knockback</notes>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount>-2</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Dead)</name>
					<type>Social</type>
					<base_points>-20</base_points>
					<reference>F133</reference>
					<notes>-4 Reaction</notes>
				</advantage>
				<advantage version="2">
					<name>Supernatural Features (No Soul)</name>
					<type>Physical, Supernatural</type>
					<base_points>-5</base_points>
					<reference>B157</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vulnerability</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>@Rare attack@</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional attack@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Crushing</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very common attack@</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Wounding x2</name>
						<cost type="multiplier">2</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wounding x3</name>
						<cost type="multiplier">3</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wounding x4</name>
						<cost type="multiplier">4</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Weakness</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>1d damage per minute</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>1d damage per 5 minutes</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>1d damage per 30 minutes</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Wearing Your Controlling Circlet</name>
						<cost type="multiplier">0.5</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance@</name>
						<cost type="multiplier">1</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance@</name>
						<cost type="multiplier">2</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance@</name>
						<cost type="multiplier">3</cost>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Variable</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>1d damage per second</name>
						<cost type="points">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Enternal Rest</name>
					<type>Social, Supernatural</type>
					<notes>If you die by wearing your controlling circlet, you cannot be raised from the dead; You and your circlet disintegrate into dust and the dust blows away or otherwise disappears</notes>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Skull has only 2 total DR</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>-2</amount>
					</dr_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Immunity to (True Faith)</name>
					<type>Mental</type>
					<base_points>1</base_points>
					<reference>PU2:11</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Cannot Float</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<reference>B165</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sexless</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<reference>B165</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
